Fe Parkour Script 〈PRO ◎〉
public class ParkourController : MonoBehaviour
private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; fe parkour script
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f); private bool isGrounded = true
// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump(); private bool isWalled = false
Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero;
void TryWallJump() if (isWalled) WallJump();