Fe Parkour Script 〈PRO ◎〉

public class ParkourController : MonoBehaviour

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; fe parkour script

bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f); private bool isGrounded = true

// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump(); private bool isWalled = false

Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero;

void TryWallJump() if (isWalled) WallJump();

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